import java.awt.Image;
import java.awt.image.BufferedImage;


public class Var {
	
	
	
	static int lvlLength = 15;
	
	
	static Image SpriteSheet;
	static Image Player;
	
	static BufferedImage Tiles[] = new BufferedImage[500];
	
	static Image tileImg[][] = new Image[Var.lvlLength][Var.lvlLength];
	static int tileX[] = new int[Var.lvlLength];
	static int tileY[] = new int[Var.lvlLength];
	static boolean isSolid[][] = new boolean[Var.lvlLength][Var.lvlLength];
	
	//static int tileType[][] = new int[Var.lvlLength][Var.lvlLength];
	
	
	
	static int PlayerX = 100, PlayerY = 100;

}
